[Arm-netbook] Allwinner A10/A13 Video Decoder Reverse engineered
Ken Phillis Jr
kphillisjr at gmail.com
Wed Sep 18 16:52:26 BST 2013
This is one of the methods, and there is another open source solutions for
OMX that has very similar features to what is seen in android...
Bellagio OpenMAX IL : http://omxil.sourceforge.net/
Bellagio OpenMAX IL Components:
http://sourceforge.net/p/omxil/components/ci/master/tree/
NOTE: Bellagio is known to work with XBMC, but some modifications to the
source is required to be able to make the encoders work.
Similarly...
Gstreamer OpenMAX support: http://freedesktop.org/wiki/GstOpenMAX/
gst-omx plugin: http://cgit.freedesktop.org/gstreamer/gst-omx/
gst-openmax plugin ( deprecated):
http://cgit.freedesktop.org/gstreamer/gst-openmax/
Also, it's important to note what is done with the Ubuntu support for Nexus
7...
https://wiki.ubuntu.com/Nexus7
On Tue, Sep 17, 2013 at 9:33 AM, Piyush Verma <piyush.pv at gmail.com> wrote:
> OES_EGL_image_external support of rendering texture from external memory
> which is used in android.
>
> and here I chk early with mali and they said it's support
> http://forums.arm.com/index.php?/topic/16819-oes-egl-image-external-render-texture-without-gltexture2d/
>
> Regards
>
> Piyush Verma
>
>
> On Fri, Sep 6, 2013 at 1:50 AM, Ken Phillis Jr <kphillisjr at gmail.com>wrote:
>
>> On Thu, Sep 5, 2013 at 8:38 AM, Michal Lazo <michal.lazo at mdragon.org>wrote:
>>
>>> Than show me api for this
>>> I am not aware that opengl/egl api have something like this
>>> Latest Mali EGL drivers add support for DMABUF, older drivers support
>>> mali UMP but mali don't provide opensource api for this.
>>>
>>>
>>>
>>>
>> EGL/OpenGL api do not directly support this... Instead the OpenMAX
>> specification itself states how to handle the interaction between Egl,
>> OpenGL ES, and OpenVG.
>>
>> Document: OpenMAX IL 1.1.2 Specification
>> Download Location: http://www.khronos.org/registry/omxil/
>> Section 3.2: OpenMAX IL Core Methods/Macros ( Page 78 to 111 )
>> Subsection 3.2.2.19 OMX_UseEGLImage ( Page 102 to 104 )
>> This section itself is the critical section to look at.
>>
>> Section 3.3: OpenMAX IL Component Methods and Structures ( Page 111 to
>> 118 )
>> subsection 3.3.19 UseEGLImage ( Page 118 )
>> Not a lot is said, Just provides a definition for UseEGLImageBuffer and
>> redirects to the previously mentioned section.
>>
>>
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>
>
>
> --
> Thanks & Regards
>
> Piyush Verma
>
>
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