[Arm-netbook] http://lateral.netmanagers.com.ar/weblog/posts/the-raspberry-pi-suck s.html

"Sztupák Sz. Zsolt" mail at sztupy.hu
Wed Jun 20 12:35:28 BST 2012


2012.06.20. 13:31 keltezéssel, Gordan Bobic írta:
> On 06/20/2012 12:23 PM, "Sztupák Sz. Zsolt"<mail at sztupy.hu>" wrote:
>> 2012.06.20. 13:16 keltezéssel, Gordan Bobic írta:
>>> On 06/20/2012 12:13 PM, "Sztupák Sz. Zsolt"<mail at sztupy.hu>" wrote:
>>>> 2012.06.20. 13:10 keltezéssel, Gordan Bobic írta:
>>>>> On 06/20/2012 12:03 PM, "Sztupák Sz. Zsolt"<mail at sztupy.hu>" wrote:
>>>>>> 2012.06.20. 12:59 keltezéssel, Gordan Bobic írta:
>>>>>>> On 06/20/2012 11:25 AM, Lauri Kasanen wrote:
>>>>>>>> On Wed, 20 Jun 2012 11:16:13 +0100
>>>>>>>> Gordan Bobic<gordan at bobich.net>         wrote:
>>>>>>>>
>>>>>>>>> If that is such a big issue (and it is certainly not a trivial issue),
>>>>>>>>> then maybe pursuing an ARM solution is wrong in the first place and we
>>>>>>>>> should be pursuing a solution based on Loongson MIPS, a-la Leemote
>>>>>>>>> Yeeloong or similar.
>>>>>>>> They haven't (yet?) made any graphics chips. The laptops use 2d-only chips from SMI, with open specs; the desktops use XGI chips, without open specs but with a RE-d open 2d driver IIRC.
>>>>>>>>
>>>>>>>> So no magic open 3d with Loongson either.
>>>>>>> I have not yet heard a compelling argument for why 3D is actually
>>>>>>> needed. A lightweight ARM laptop isn't going to be a gaming rig by any
>>>>>>> length of imagination anyway. An ARM server isn't going to need graphics
>>>>>>> of any description at all.
>>>>>>>
>>>>>>> Why the ongoing hang-up about 3D graphics? Seriously, what is the point?
>>>>>>>
>>>>>>> Gordan
>>>>>>>
>>>>>> OpenGL is also used for hardware acceleration for 2D graphics, so it is
>>>>>> also usable for non-gaming apps. And the more HTML5-heavy sites there
>>>>>> are the more hardware acceleration is needed for them.
>>>>> Given the popularity and relative frequency of use, I'd be more
>>>>> concerned about the lack of flash (as a nice little illustration that
>>>>> closed/proprietary software is no less evil than lack of features
>>>>> because the end result is the same).
>>>>>
>>>>> Gordan
>>>>>
>>>>>
>>>> In this context Flash and HTML5 are the same: processing (CPU+GPU) power
>>>> hungry, and (mainly) 2D stuff.
>>> Do gnash and lightspark require OpenGL acceleration?
>>>
>>> Gordan
>>>
>> Gnash has multiple renderers, including a non-hardware accelerated
>> (agg), and an OpenGL based one (and also a cairo based one)
>>
>> OpenGL is usually not required anywhere (or if it is required one can
>> use a software renderer), but it will improve rendering speed (if
>> implemented properly) over CPU based solutions, that's why OpenGL is
>> usually a good thing to have, even if you don't plan on using your
>> device as a gaming rig. (and besides, operating systems, like Android
>> ICS, or Ubuntu with Unity actually require proper OpenGL support)
> Sure, but the original point still stands - how many people from the
> target audience would actually deem OpenGL acceleration to be a
> mandatory rather than a nice-to-have feature?
>
> Gordan
>
For example anyone who wants to run Android ICS. Or Ubuntu with Unity. 
Or (future) web applications.
You can of course say, that this is not needed, but that device will not 
be future proof.

  SztupY



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