[Arm-netbook] http://lateral.netmanagers.com.ar/weblog/posts/the-raspberry-pi-suck s.html

"Sztupák Sz. Zsolt" mail at sztupy.hu
Wed Jun 20 12:23:26 BST 2012


2012.06.20. 13:16 keltezéssel, Gordan Bobic írta:
> On 06/20/2012 12:13 PM, "Sztupák Sz. Zsolt"<mail at sztupy.hu>" wrote:
>> 2012.06.20. 13:10 keltezéssel, Gordan Bobic írta:
>>> On 06/20/2012 12:03 PM, "Sztupák Sz. Zsolt"<mail at sztupy.hu>" wrote:
>>>> 2012.06.20. 12:59 keltezéssel, Gordan Bobic írta:
>>>>> On 06/20/2012 11:25 AM, Lauri Kasanen wrote:
>>>>>> On Wed, 20 Jun 2012 11:16:13 +0100
>>>>>> Gordan Bobic<gordan at bobich.net>       wrote:
>>>>>>
>>>>>>> If that is such a big issue (and it is certainly not a trivial issue),
>>>>>>> then maybe pursuing an ARM solution is wrong in the first place and we
>>>>>>> should be pursuing a solution based on Loongson MIPS, a-la Leemote
>>>>>>> Yeeloong or similar.
>>>>>> They haven't (yet?) made any graphics chips. The laptops use 2d-only chips from SMI, with open specs; the desktops use XGI chips, without open specs but with a RE-d open 2d driver IIRC.
>>>>>>
>>>>>> So no magic open 3d with Loongson either.
>>>>> I have not yet heard a compelling argument for why 3D is actually
>>>>> needed. A lightweight ARM laptop isn't going to be a gaming rig by any
>>>>> length of imagination anyway. An ARM server isn't going to need graphics
>>>>> of any description at all.
>>>>>
>>>>> Why the ongoing hang-up about 3D graphics? Seriously, what is the point?
>>>>>
>>>>> Gordan
>>>>>
>>>> OpenGL is also used for hardware acceleration for 2D graphics, so it is
>>>> also usable for non-gaming apps. And the more HTML5-heavy sites there
>>>> are the more hardware acceleration is needed for them.
>>> Given the popularity and relative frequency of use, I'd be more
>>> concerned about the lack of flash (as a nice little illustration that
>>> closed/proprietary software is no less evil than lack of features
>>> because the end result is the same).
>>>
>>> Gordan
>>>
>>>
>> In this context Flash and HTML5 are the same: processing (CPU+GPU) power
>> hungry, and (mainly) 2D stuff.
> Do gnash and lightspark require OpenGL acceleration?
>
> Gordan
>
Gnash has multiple renderers, including a non-hardware accelerated 
(agg), and an OpenGL based one (and also a cairo based one)

OpenGL is usually not required anywhere (or if it is required one can 
use a software renderer), but it will improve rendering speed (if 
implemented properly) over CPU based solutions, that's why OpenGL is 
usually a good thing to have, even if you don't plan on using your 
device as a gaming rig. (and besides, operating systems, like Android 
ICS, or Ubuntu with Unity actually require proper OpenGL support)

  SztupY



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