Correction, Blender ditching its game engine seems like misinformation I got.
Seems to actually be following the path I recommended by renaming it interactive mode, since game logic can be useful for creating static animations too.
That sounds exciting. Imagine playing a game and being able to setup/program cameras where ever to capture whatever, and if an otherwise unnoticeable area is poorly modelled or textured then you can remodel or retexture it yourself in the same floss environment you might if you wanted to animate in or resume playing from.
My other criticisms about the persistent toolbar and the programming environment, I still standby. For any who might argue persistent save button, I would argue that blender should write its state to file, to make needing to save for any reason besides naming, obsolete.
Even otherwise, coordinating discovery learning is more important.