On Thu, 29 Dec 2016 00:44:33 +0000 Luke Kenneth Casson Leighton lkcl@lkcl.net wrote:
thats interesting. i worked for aspex semi in 2003 and they had the exact same problem, programming ultra parallel devices is limited to a few hundred competent people in the entire world.
interesting to me because ericsson bought aspex.
Surely that's changed now, with the ubiquity of modern GPUs? It's entirely normal there to handle hundreds or thousands of threads at once, at massively parallel workloads.
Writing shaders is still not an everyday programmer task, but probably more of capable people than just hundreds.
- Lauri