<div dir="ltr">Maybe try to focus on one model in beginning, to make yourself easier job going to market than proceed with three models. I don't know much about your target audience and why you want three models (only I like your idea<b>,</b> but my vision here is extremely limited) but believe me you will have more then enough challenges on one model and by the time you have feedback from customers you will gain some traction and have more than one good idea how to improve product. Even if you have resources to make three models, maybe you can direct this resources to make prepare some good game, to make product more likable, playable etc something that could help your project in different way...Just an thought...<br><div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Sep 21, 2015 at 1:00 PM, Luke Kenneth Casson Leighton <span dir="ltr"><<a href="mailto:lkcl@lkcl.net" target="_blank">lkcl@lkcl.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">On Mon, Sep 21, 2015 at 11:17 AM, GaCuest <<a href="mailto:gacuest@gmail.com">gacuest@gmail.com</a>> wrote:<br>
<br>
> We do not want to make a product difficult to design and expensive. Perhaps the idea of selling the console in 3 models and advanced users can change the screen being the best. Something similar to what happens on a PC.<br>
<br>
</span> yeah i feel that's the most sensible and safest model to follow.<br>
<div class="HOEnZb"><div class="h5"><br>
l.<br>
<br>
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