<div dir="ltr">OpenMax was designed to support zero copy between openmax and opengl/egl<div>nothing like copy from kernel(video decoder) and back to kernel(gpu drivers)</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">
On Wed, Sep 4, 2013 at 8:29 AM, Vladimir Pantelic <span dir="ltr"><<a href="mailto:vladoman@gmail.com" target="_blank">vladoman@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div class="im">On 09/04/2013 01:18 AM, Ken Phillis Jr wrote:<br>
</div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">
On Tue, Sep 3, 2013 at 2:24 PM, Vladimir Pantelic <<a href="mailto:vladoman@gmail.com" target="_blank">vladoman@gmail.com</a><br></div><div><div class="h5">
<mailto:<a href="mailto:vladoman@gmail.com" target="_blank">vladoman@gmail.com</a>>> wrote:<br>
<br>
On 09/03/2013 06:05 PM, Ken Phillis Jr wrote:<br>
<br>
3) This does not currently include OpenGL nor OpenMAX support.<br>
Both of<br>
these features are required for useful integration on XBMC,<br>
Flash and<br>
other platforms.<br>
<br>
<br>
why would you need OpenMAX in order have a video decoder supported<br>
in XBMC? the demo itself uses mplayer, whatever codec integration<br>
was done<br>
in mplayer can easily be done in XBMC too, why add a (useless) layer<br>
of OpenMAX on top?<br>
<br>
<br>
The problem is pertaining to making sure that the OpenGL ( or OpenGL ES<br>
) support is in place because XBMC requires the video acceleration code<br>
to work properly with OpenGL. If that does not happen the user<br>
experience degrades to useless.<br>
</div></div></blockquote>
<br>
as long as you can decode into a piece of memory that openGL can then render I still don't see why one would need OMX, but well, writing a wrapper is mainly tedious<div class="HOEnZb"><div class="h5"><br>
<br>
<br>
<br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br>Best Regards<br><br>Michal Lazo<br>Senior developer manager<br><a href="http://mdragon.org" target="_blank">mdragon.org</a><br>Slovakia<br>
</div>