<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Tue, Sep 3, 2013 at 2:24 PM, Vladimir Pantelic <span dir="ltr"><<a href="mailto:vladoman@gmail.com" target="_blank">vladoman@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On 09/03/2013 06:05 PM, Ken Phillis Jr wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
3) This does not currently include OpenGL nor OpenMAX support. Both of<br>
these features are required for useful integration on XBMC, Flash and<br>
other platforms.<br>
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why would you need OpenMAX in order have a video decoder supported in XBMC? the demo itself uses mplayer, whatever codec integration was done<br>
in mplayer can easily be done in XBMC too, why add a (useless) layer of OpenMAX on top?<br>
<br></blockquote><div><br></div><div>The problem is pertaining to making sure that the OpenGL ( or OpenGL ES ) support is in place because XBMC requires the video acceleration code to work properly with OpenGL. If that does not happen the user experience degrades to useless.<br>
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